Virtual Reality – All Things You Should Know

Virtual reality (VR) is a technology to place you in another place by tricking your senses – sight, hearing, touch, smell to make you feel that the virtual world is real. It is nothing new though as we’re now riding the third wave of virtual reality hype, but seems like we have everything in place this time for a breakthrough.

In this video:
00:23 Intro
00:52 What is virtual reality?
01:47 A short history of virtual reality?
05:12 Why is VR here to stay this time?
06:51 What is available today and coming soon (augmented realityAR) ?

One fo the first questions people ask when talking about virtual reality is what is so different about it? what can you do with it today? I’ll be showing you some of the coolest experiences out there today on Google Cardboard, Samsung Gear VR, Oculus Rift and HTC Vive headsets.

In this video:
00:24 Intro
00:39 Google Cardboard experiences (360 videos, education, travelling, gaming)
01:52 Samsung Gear VR (360 videos, education, gaming)
04:36 Oculus Rift (Rollercoaster on SteamVR , Project Cars, Adrift, Final Approach, 360 videos Henry, Paul McCartney on Oculus Home)
09:03 HTC Vive (Job Simulator, Hover Junkers, Fruit Ninja, Google Tilt Brush on SteamVR)
13:58 What is still missing? (optics, displays, graphics, eye tracking, audio, interaction, ergonomics, computer vision)

What kind of impact can virtual reality have in our lives? VR has the potential to touch pretty much every part of our days and lives. Think about training, entertainment, healthcare, arts, retail, work, consumerism in general, travel, memories etc. There are also many sceptics who think it’s just another hype cycle (as there has already been two waves) and some who think everything is in place for VR to break through this time.

In this video:
00:34 Training (ie. pilots, drivers, combat, skills)
01:11 Entertainment (Gaming, Storytelling, Theme Park)
02:43 Healthcare
03:28 Arts
04:19 Retail
04:47 Work
05:24 Consumerism
06:10 Memories
07:01 Arguments against VR (Cons)
08:41 Arguments for VR (Pros)
09:49 Conclusion and my opinion

Published

By Sander

Sander is passionate about media and technology, helping companies with strategy, product and growth. Currently consulting Red Bull Media House with strategy and growth as well as Moonbug, a $145M fund to create and distribute inspiring kids content, with business strategy. Previously futurist and led non-linear strategy at Disney after heading strategy and growth at Maker Studios internationally. Before that product manager ​at Verizon Media Group (AOL) and video distribution network Goviral. Early on he helped Europe's largest seed investment fund Seedcamp​ and organized hackathons in Africa with Garage48​.